AI infrastructure for gaming video ads

The winning ad is already out there. We make it yours.

Pick an ad that's winning. Get it back in your art style, with your characters, ready to test.

30-min video callNo credit cardFree first recreation

Examples

Inspired by the market. Made for your game.

The problem

Every ad gets tired. Have the next one ready.

Fresh variations keep you ahead.

Day 1Write the brief
Day 4Storyboard
Day 11Revision 3
Day 211 ad ready
1 ad · untested
✕
01

Brief from scratch

Weeks for one untested idea.

Competitor's ad
=
Your copyCopied · legal risk
✕
02

Copy the competitor

Their brand. Their legal risk.

Prompt #12make it look like OUR game… again
✕Wrong face
✕Off colours
✕Broken text
✕
03

Generic AI

Twelve prompts. Still off-brand.

Why not a video model?

They're the ingredients. We're the recipe.

UAGenius
Raw video models
Generic ad generators
In-house editing

Objections

You're probably thinking…

Your game's next winning ad already exists.

Now let's make it yours.

30-min video callNo credit cardFree first recreation

Product · How it works

Research. Recreate. Scale. Then it loops.

Three steps. One loop. Memory makes each one sharper.

1:01 Watch the overviewSee the whole product in 60 seconds.Watch the film →

The loop, step by step

From one question to hundreds of ads that are yours.

01 · Creative ideation

Research what's winning.

Ask anything. Get what's winning, ranked by real performance.

YouAsk a question or browse. Pick your favourites.
UAGeniusSurfaces every concept winning right now, ranked by real performance.
Explore creative ideation →
Best UGC hooks in puzzle this month?Ask
UAGenius · Research & recreateLIVE
TrendingTop performerRisingranked by impressions
Inspiration
Your art styleYour charactersYour world
Yours
02 · Creative production

Recreate it in your style.

One click. No prompts. Your art style.

YouClick once. No prompt, no brief.
AgentsRecreate every pick in your style, and check every output three ways.
Explore creative production →
03 · Creative multiplication

Scale it.

One concept in. Hundreds of test-ready ads out.

YouChoose what to test.
AgentsCombine hooks, gameplay, text and music into hundreds of test-ready ads.
Explore creative multiplication →
Test-ready variations5 × 4 × 5 = 100

Then it loops

Every loop makes the next one sharper.

Loop 1Learns your brandLearned
Loop 3Knows what you keepLearning
Loop 10Starts where you left offLearning
First loopEvery loop after
Fewer corrections, closer to your eye.

Who does what

Three decisions from you. Everything else, handled.

What you do
  • 01Pick your favourite concepts
  • 02Click once. No prompt.
  • 03Choose what to test
What UAGenius does
  • ✓ Surfaces every concept winning right now
  • ✓ Agents recreate every pick in your art style, characters and world
  • ✓ Check every ad three ways before you see it

Product overview

The whole loop, in 60 seconds.

See the loop run on your game.

Bring one ad you love. We'll run it live.

Creative ideation · Research

Ask for a concept. The system answers.

The hooks and gameplay winning right now, ranked by real performance.

Prompted research

Just ask. Like you'd ask your best strategist.

Type it. The library fills with what's running.

What are the best running UGC hooks in the market?
U

Here are the UGC hooks running in the market right now, ranked by impressions.

Slice it any way

By concept. By region. By network. By format.

See exactly which ideas are winning where.

Hooks and gameplay

Research the first three seconds. And everything after.

Fail state
Top hook
Reaction
Hook ideation

The opener that stops the scroll.

  • Every opener style winning right now: fail states, satisfying moments, reactions, challenges, text-led hooks
  • Which formats are working: UGC, animated, live-action, text ads
Sort
Match
Gameplay ideation

The mechanic that keeps them watching.

  • Gameplay angles winning right now: sort, tile match, merge, build and restore, puzzles, cozy worlds
  • The level formats and pacing that hold attention

Ranked by real performance

An ad that runs for weeks is an ad someone kept paying for.

Start from proof, not opinion.

01
↗ 10M
ImpressionsHow many people it has reached.
02
179 days
Active daysHow long someone has kept paying to run it.
03
● Seen today
Last seenWhether it's still running today.

How research works

From a question to a shortlist.

First

Ask in plain language.

"Best UGC hooks in puzzle this month." "Animal concepts running in Japan." Whatever you'd ask a strategist.

Then

Slice it.

By concept, region, network, platform, aspect ratio and date.

Next

See what's actually winning.

Rank by impressions or active days.

Then

Pick your favourites.

Hooks and gameplay.

Finally

Send them to recreate.

One click, and every pick moves into creative production, ready to be recreated in your style.

Ask
Best UGC hooks in puzzle this month?
Animal concepts in JapanASMR gameplay · 9:16Story hooks for women 40+
✦

Found 33 UGC hooks winning in puzzle right now, ranked by impressions.

+29
Slice
UGCJapanMetaiOS9:16Last 30 days
Ranked by active days
UGC hook · reaction
179d
Animals · satisfying
126d
Food · build & restore
93d
Your picks
Picked
Picked
Recreate (3) →

See what's winning in your genre right now.

We'll run your first research prompt live on the call.

Creative production · Recreate

One click.
Zero prompts.

Every hook and gameplay you like, recreated in your game's style.

Pick your favourites. Hit recreate. That's the brief.

Hooks

Every hook you like changes into your game's style.

The idea stays. Everything on screen becomes yours.

  • ✓Your characters, as they look and as they move
  • ✓Your art style and your colours
Picked
Yours
Picked
Yours
10 picks · 1 click · 0 promptsRecreate all

Gameplay

Every gameplay you like becomes an editable template.

Swap the theme, pieces or characters. Physics stay the same.

Exploded view

Every single ad, checked three ways by AI agents. Before you ever see it.

How recreation works

From your picks to your style.

Step 1

Pick or upload a gameplay.

From your research, or straight from your own files.

Step 2

Customize your gameplay with AI.

Change the characters, art style and theme to match your game.

Step 3

Compare before and after.

Same gameplay. Your look.

Step 1 · Pick or upload
Drop your gameplayMP4 · MOV · up to 60sludo_level_12.mp4
or
Picked✓
Step 2 · Tell AI what you want
✦ AI recreating…
Your character
Your art style
3D cartoonFlatPainterly
Your theme
❄ Christmas🎃 Halloween☀ Summer
Recreate
Step 3 · Before and after
After · yours
Before
⟷

Drag to compare. Same moves, same physics.

Bring the gameplay you wish you'd made.

We'll recreate it with your characters, art style and theme, live on the call.

Creative multiplication · Scale

One base video in. Hundreds of ads out.

Hooks × gameplay × text × music. Every combination, at once.

Two ways to multiply

Connect the proven hooks. Or multiply the gameplay itself.

One base video. Two ways to scale it.

Option 01

Connect the recreated hooks

Every hook you recreated in your style, connected to the winning base video. Every opener gets its shot.

  • Proven openers, recreated in your style
Option 02

Multiply the winning gameplay

No hook needed. Make many versions of the same gameplay and scale the reskins on their own.

  • New backgrounds, colours, characters and themes
Or bothEvery recreated hook in front of every version of the gameplay, in one batch.

Gameplay versions

Same gameplay. Every version of it.

New background, colours, characters or theme. Same level.

Text

Test every line. Keep the cut.

New opening lines, captions and end cards on the same video. Every line becomes its own ad.

  • ✓Opening lines, captions and CTAs
  • ✓Any language, in your brand font

Music

Swap the music. Keep the SFX.

Trending music in. Your sound effects stay.

  • ✓Trending tracks, refreshed constantly
  • ✓Your SFX stay on, untouched
Gameplay45s
Locked
SFXOriginal
MusicTrack 1
Swapped
TextLine 1
Can you beat level 50?
Swapped

How scaling works

From one base video to hundreds of ads.

First

Start from one base video.

The winning gameplay you already know is working.

Then

Choose how to multiply.

Connect your recreated hooks, make new versions of the gameplay, or do both.

Next

Add text and music.

Rewrite lines by tone or language.

Then

Preview every combination.

See all of them before you generate, so you only make what's worth testing.

Finally

Publish straight to your ad network.

Hundreds of ads out, in one go.

Base video
Recreated hooks
A
B
C
D
E
Gameplay versions
BG
Colour
Theme
Hooks, versions, or bothYour call
Text and music
"Can you beat level 50?"Approved
"Only 1% solve this one"Approved
Trending track swapped · SFX keptOn
PreviewEvery combination
Publishing to your ad network
Batch A · 100 adsLive
Batch B · 60 adsLive
Batch C · 24 ads

Your next test batch, before lunch.

See a full batch built from one of your own concepts on the call.

Examples · Use cases

Real use cases. And how each one was made.

Real situations, from one question to test-ready ads.

ResearchFind what's winning RecreateMake it yours ScaleMultiply it
Have a use case that isn't here?

Bring an ad you love from the market, or one of your own.

Book a demo

About Us

From the money side, one thing was obvious: the fastest studios win.

I’ve spent the last decade on the revenue side of mobile gaming. First as Chief Business Officer at GreedyGame, then as co-founder of AppBroda, where we built monetisation infrastructure for game developers around the world.

When you sit where the money flows, you see which studios grow and which ones stall. The difference was rarely budget, team size or even the game. It was how quickly a studio could turn a market signal into an actionable experiment. The best studios ran more experiments each week than anyone else, on ad placements, pricing, live-ops events and onboarding flows. They learned faster, and they doubled down on what was working before anyone else noticed it.

That habit showed up everywhere we looked, and it mattered most in user acquisition. In UA, every creative is an experiment. The studios that could test 30 new ads a week found their next winner while their competitors were still approving their first.

Most teams couldn’t work that way. A UA manager would spot a winning angle on a Monday, often a hook that was clearly working for a competitor. Then came the brief, the production queue, the legal review, and revision nine. By the time the ad went live three weeks later, the moment had passed, and so had the budget.

The people making these ads weren’t slow. Their tools were. Ad tech had poured billions into making bidding, targeting and measurement faster. But the creative, the part that decides whether any of it works, still moved at agency speed.

So we built UAGenius, to give every UA team the speed the winners had: from “this is working” to “this is live” in hours, not weeks.

Siddharth GuptaSiddharth GuptaCo-founder

Founders

Built by people who spent a decade inside gaming ad tech.

Follow UAGenius on LinkedIn
Siddharth Gupta View LinkedIn
Siddharth Gupta
Co-founder

8+ years across ad-tech product and business.

8+years in ad tech500+publishers10000+games
View LinkedIn
Akhilesh Pandey View LinkedIn
Akhilesh Pandey
Co-founder

Engineering lead behind AppBroda’s platform, now building UAGenius.

View LinkedIn

We're early, and we're building fast.

If this is your world, we'd like to hear what you'd want it to do next.

Book a demo

Bring one ad you wish you'd made. We'll make it yours.

30 minutes on video with the founder.

01
We look at what you run today
Your current creatives, and where production slows you down.
02
We recreate one ad, live
Bring an ad you love from the market, or one of your own. Watch it come back in your game's style.
03
You leave with a next step
What to test first, and how to scale it.
Sid
UAGenius AssistantPreps your demo with Sid, founder
30 minVideo call
Free, no commitment.